BugFactory was set up in 2008 as a venue for developing and distributing "hobby game projects" by the founders, who are also more or less working full-time in other game development companies.
BugFactory's goal is to create intriguing and high-quality games despite of (and as a result of) a small production team. We're embracing the fact that we can develop the type of games we like - a commodity hard to come by when working in an trade where marketing goals often dictate much of the game design.
Carl Granberg
Programming
Tools
Game Design
Markus Tuppurainen
Game Design
Game Art
Writing
Scripting
BugFactory
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